Setup

A standard pinochle deck consists of two Aces, Tens, Kings, Queens, Jacks, and Nines in each suit for a total of 48 cards. Depending on the number of players and the variation of pinochle being played one, or two decks will be used. Typically when two decks are used the nines are discarded so the total number of cards is 80 instead of 96.

Flow of the Game

A pinochle game typically consists of several rounds in order for a player or a team of players to earn enough points to win the game. Each round is divided into three distinct phases. The various actions performed during each phase depend on the version of pinochle being played, but the phases are universal.

Start of the Round

If this is the first round of the game then one player is declared the dealer based on age, beauty, luck, skill, or any other method you want to employ. After the initial round the player to the left of the last dealer is the new dealer. The dealer shuffles the cards well and then offers the deck to the player to their right to cut the deck. After that player cuts the deck or declines, the dealer deals the cards out to the players. Depending on the variant being played there are restrictions on the number of cards that are dealt to each player at a time, the number of cards each player gets total, and what is done with any remaining cards. Once all the cards are dealt appropriately every player should count their cards. If they have an incorrect number of cards the hand is declared a misdeal, and the dealer must reperform their duties (shuffle, offer a cut, and redeal) until there are no mistakes. Once the deck is successfully dealt the bidding phase begins.

Bidding Phase

Once the cards are dealt the bidding phase begins. The bidding phase serves two primary functions. Firstly the final bid sets the minimum amount of points the bid winner, or their team, must earn during the round. If they don't reach this number then their score is reduced by the amount they bid, and none of the points they earned during the round count. If they match their bid, or exceed it then they get to keep all the points they earned. As you can see winning the bid carries risk. It is important to note that only the bid winner and/or their team are required to honor their bid. The second function of the bid is the bid winner declares the suit that will be trump for that round. The ability to declare trump has important consequences in the following phases.

The person to the left of the dealer starts the bidding. Depending on the rules being used they are required to make a minimum bid, or perform some other action. The standard options are to bid higher than the previous bid, or declare that they want to no longer participate in bidding by saying "Pass". This continues in a clockwise fashion until there is only one person left. That person is considered the bid winner with all the corrosponding rights and responsibilities. Some variants allow other actions to be performed but eventually all the other options boil down to bid higher or passing.

Meld Phase

In the bidding phase we bragged about the amount of points we think we can earn this round. The melding phase is our first opportunity to make good on that claim. Meld is essentially combinations of cards that we have in our individual hands that are worth points. Pinochle variations disagree about what each combination is worth, and some are more lax about what counts as a valid combination but the core meld combinations are universal. People group the meld combinations in various ways but the key differences are meld combinations that are only valid in trump and meld combinations that are valid regardless of trump. After all the meld combinations each person has are displayed face up on the table, and the points are counted, everyone picks up their melded cards and puts them back into their hand.

Trump based meld values

Composition Name 2x 3x 4x
Ace, Ten, King, Queen, Jack Run Double Run Triple Run Quadruple Run
Nine Dix Double Dix Triple Dix Quadruple Dix
King, Queen Royal Marriage Double Royal Marriage Triple Royal Marriage Quadruple Royal Marriage

Set based meld values

Composition Name 2x 3x 4x
Ace, Ace, Ace, Ace Hundred Aces Thousand Aces Ten Thousand Aces Hundred Thousand Aces
King, King, King, King Eighty Kings Eight Hundred Kings Eight Thousand Kings Eighty Thousand Kings
Queen, Queen, Queen, Queen Sixty Queens Six Hundred Queens Six Thousand Queens Sixty Thousand Queens
Jack, Jack, Jack, Jack Forty Jacks Four Hundred Queens Four Thousand Queens Fourty Thousand Queens
King, Queen in same suit (not trump) (Common) Marriage Double (Common) Marriage Triple (Common) Marriage Quadruple (Common) Marriage
Jack, Queen Pinochle Double Pinochle Triple Pinochle Quadruple Pinochle
Marriage in every suit Round House Double Round House Triple Round House N/A

Of course some variations of pinochle disagree, but in general you can only count each card once for each combination. This means that you can count the K once for your eighty kings, and once for a marriage (K, Q), but you can't count the same K twice to get eight hundred kings. It is important to note that the royal marriage contained within the run isn't usually counted separately. Also many variations don't explicitly declare the point value of a round house or the round house is simply the sum of eighty kings, sixty queens, and a marriage in each suit. Finally combinations are typically restricted to each player's hand even if you are teamed up with someone.

Trick Phase

The trick phase is the second opportunity to earn points. The first trick is initiated by the bid winner when they lay a card face up on the table. Once the trick is initiated each person in turn (clockwise) must lay a card face up on the table. After everyone plays a card from their hand on the trick the player who wins the trick collects the trick and puts in their or their team's pile of tricks won. Then the trick winner initiates the next trick. This cycle continues until all the cards are played. Typically a point values is assigned to each rank. It is customary for the winner of the last trick to get bonus points.

The player that initates the trick can choose to play any card in their hand. All subsequent players must follow some rules:

  • They must play a card in the same suit as the card that initiated the trick if possible
  • They must try to win the trick (play over current highest card) if possible
  • They must play trump if they don't have any cards in the same suit as the card that initiated the trick
  • If the above rules result in a tie because the same card is played by multiple players the first player to play the card wins
The formula used when deciding who wins a trick is as follows:
  • Trump always wins against non-trump
  • The heirachy within the same suit is: Ace, Ten, King, Queen, Jack, Nine
  • A card that isn't trump and isn't the same suit that initiated the trick can't win

End of the Round

After the trick phase is complete then each player/team adds up the points they earned during each phase. If the bid winner(s) didn't earn at least the amount of points they bid then none of the points they earned this round are valid, and the full amount they bid is subtracted from their overall point total. Depending on the variation being played each player and/or team must win (take) a certain number of tricks and/or earn a specified number of points for their meld to be added to their overall score. Once everyone figures out how many points should be added or subtracted to each player's/team's overall score the points are added or subtracted. If any player's/team's overall score is more than or equal to the number of points to win the game then this is the last round. If no one is eligible to win the game at the end of the round then a new round is started. If more than one player or team has enough points to win the game then a tie breaker will be used to decide which player or team wins. The tie breaking criteria vary based on the variant being played.

Setup

A standard pinochle 48 card pinochle deck is used.

Start of the Round

If this is the first round of the game then one player is declared the dealer based on age, beauty, luck, skill, or any other method you want to employ. After the initial round the deal alternates between players. The dealer shuffles the cards well and then offers the deck to the other player to cut the deck. After that player cuts the deck or declines, the dealer deals the cards out to the players in groups of three until both players have 12 cards. If an incorrect number of cards are dealt the hand is declared a misdeal, and the dealer must reperform their duties (shuffle, offer a cut, and redeal) until there are no mistakes. There is no bidding phase. To establish trump the top card from the remainder of the deck is flipped face up and placed underneath the remainder of the deck. That card's suit is trump for this round.

Meld Trick Phase

Two player pinochle is unique because the meld phase has an aspect of the trick phase worked into it. The meld phase is initiated when the non-dealer places a card on the table. The other player has the option of playing any card they want.

The formula used when deciding who wins a trick is as follows:

  • Trump always wins against non-trump
  • The heirachy within the same suit is: Ace, Ten, King, Queen, Jack, Nine
  • A card that isn't trump and isn't the same suit that initiated the trick can't win
  • If the above rules result in a tie because the same card is played by both players the first player to play the card wins

The winner of the trick draws a card from the deck, followed by the other player. The person who wins the trick has the opportunity to lay down meld. This meld is added to the player's score immediately. As play progresses players can add to the cards they currently have melded to build more valuable meld combinations. Players can also choose to play a melded card in a trick, instead of a card from their hand. If they play a melded card any meld combinations that it was previously counted in are considered broken so they can't be added to in order to build more valuable meld combinations. This phase continues until all cards are drawn from the deck. The winner of the last trick can decide if they want to choose the trump card or the remaining face down card.

Meld Rules and Values

You can only count each card once for each combination. This means that you can count the K once for your eighty kings, and once for a marriage (K, Q), but you can't count the same K twice to get eight hundred kings. Similarly if you have K, K, Q that only counts as a single marriage. The royal marriage contained within the run isn't counted separately. You can upgrade your meld too. For instance assuming spades () are trump if you meld a K and Q you would earn 4 points. If your K and Q were still melded you can add the A, 10, J to complete the run. If this occurs you would only add an additional 11 points for completing the run (4 + 11 = 15 points).

Trump based meld values

Composition Value 2x
Ace, Ten, King, Queen, Jack 15 150
Nine 1 2
King, Queen 4 8

Set based meld values

Composition Value 2x
Ace, Ace, Ace, Ace 10 100
King, King, King, King 8 80
Queen, Queen, Queen, Queen 6 60
Jack, Jack, Jack, Jack 4 40
King & Queen in same suit (not trump) 2 4
Jack, Queen 4 30
King & Queen in every suit 24 N/A

Trick Phase

At the start of this phase each player picks up their melded cards and adds them to their hand. The winner of the last trick in the Meld/Trick phase initiates the first trick. This phase differs from the first phase because players don't meld and must follow some rules about which cards they can play. The player that initates the trick can choose to play any card in their hand. The other player must follow some rules:

  • They must play a card in the same suit as the card that initiated the trick if possible
  • They must try to win the trick (play over current highest card) if possible
  • They must play trump if they don't have any cards in the same suit as the card that initiated the trick
The formula used when deciding who wins a trick is the same as above. At the end of this phase the trick points from both phases are added together for the trick point total for each player.

Trick Point Values

Rank Value
Ace 1
Ten 1
King 1
Queen 0
Jack 0
Nine 0
Last Trick Bonus 1
Total Points 25

End of the Round

After the trick phase is complete then each player adds up the points they earned during each phase. If any player's overall score is more than or equal to 150 points then this is the last round. If no one is eligible to win the game at the end of the round then a new round is started. If more than one player has enough points to win the game then the player with the highest score wins. If both players are still tied then The person who earned the most points during the last round wins. If the tie continues then the player who won the most tricks wins.

Setup

A standard pinochle 48 card pinochle deck is used. Players aren't partnered with each other

Start of the Round

If this is the first round of the game then one player is declared the dealer based on age, beauty, luck, skill, or any other method you want to employ. After the initial round the player to the left of the last dealer is the new dealer. The dealer shuffles the cards well and then offers the deck to the player to their right to cut the deck. After that player cuts the deck or declines, the dealer deals the cards out to the players in groups of three. Randomly during this process three cards are dealt face down in the center of the table. These three cards are called the kitty. Once all the cards are dealt appropriately every player should have 15 cards. If they have an incorrect number of cards the hand is declared a misdeal, and the dealer must reperform their duties (shuffle, offer a cut, and redeal) until there are no mistakes. Once the deck is successfully dealt the bidding phase begins.

Bidding Phase

If the player that wins the bid doesn't reach their bid then their score is reduced by the amount they bid, and none of the points they earned during the round count. If they match their bid, or exceed it then they get to keep all the points they earned. The person to the left of the dealer starts the bidding. Everyone including the initial bidder on their initial bid can either bid or pass. If everyone decides to pass then the dealer can either accept the bid at the minimum bid, or they can pass. If the dealer passes then they must redeal the cards.

The minimum bid is 20 points. Bids increase at a minimum of 1 point. The bid winner flips the kitty face up for all players to see then they add these cards to their hand. After displaying and collecting the kitty the bid winner declares trump.

Meld Phase

All meld must be placed face up on the table starting with the bid winner and recorded by player. While the bid winner's meld is displayed they must choose three cards to lay down on the table face down. Once these cards are layed down they are not considered part of the player's hand. During the trick phase these cards count toward the trick points the bid winner earns.

Trump based meld values

Composition Value 2x
Ace, Ten, King, Queen, Jack 15 150
Nine 1 2
King, Queen 4 8

Set based meld values

Composition Value 2x
Ace, Ace, Ace, Ace 10 100
King, King, King, King 8 80
Queen, Queen, Queen, Queen 6 60
Jack, Jack, Jack, Jack 4 40
King & Queen in same suit (not trump) 2 4
Jack, Queen 4 30
King & Queen in every suit 24 N/A

You can only count each card once for each combination. This means that you can count the K once for your eighty kings, and once for a marriage (K, Q), but you can't count the same K twice to get eight hundred kings. Similarly if you have K, K, Q that only counts as a single marriage. The royal marriage contained within the run isn't counted separately.

Trick Phase

The trick phase is the second opportunity to earn points. The first trick is initiated by the bid winner when they lay a card face up on the table. Once the trick is initiated each person in turn (clockwise) must lay a card face up on the table. After everyone plays a card from their hand on the trick the player who wins the trick collects the trick and puts in their or their team's pile of tricks won. Then the trick winner initiates the next trick. This cycle continues until all the cards are played.

The player that initates the trick can choose to play any card in their hand. All subsequent players must follow some rules:

  • They must play a card in the same suit as the card that initiated the trick if possible
  • They must try to win the trick (play over current highest card) if possible
  • They must play trump if they don't have any cards in the same suit as the card that initiated the trick
The formula used when deciding who wins a trick is as follows:
  • Trump always wins against non-trump
  • The heirachy within the same suit is: Ace, Ten, King, Queen, Jack, Nine
  • A card that isn't trump and isn't the same suit that initiated the trick can't win
  • If the above rules result in a tie because the same card is played by both players the first player to play the card wins

Trick Point Values

Rank Value
Ace 1
Ten 1
King 1
Queen 0
Jack 0
Nine 0
Last Trick Bonus 1
Total Points 25

End of the Round

After the trick phase is complete then each player adds up the points they earned during each phase. If the bid winner didn't earn at least the amount of points they bid then none of the points they earned this round are valid, and the full amount they bid is subtracted from their overall point total. In order for a player to save their meld then must win at least one trick. Once everyone figures out how many points should be added or subtracted to their overall score the points are added or subtracted. If any player's overall score is more than or equal to 150 points then this is the last round. If no one is eligible to win the game at the end of the round then a new round is started. If more than one player has enough points to win the game then the player that won the bid wins the game. If neither player won the bid then the player with the highest score wins. If both players are still tied then The person who earned the most points during the last round wins. If the tie continues then the player who won the most tricks wins.

Setup

A standard pinochle 48 card pinochle deck is used. Partners sit across the table from each other.

Start of the Round

If this is the first round of the game then one player is declared the dealer based on age, beauty, luck, skill, or any other method you want to employ. After the initial round the player to the left of the last dealer is the new dealer. The dealer shuffles the cards well and then offers the deck to the player to their right to cut the deck. After that player cuts the deck or declines, the dealer deals the cards out to the players in groups of three until all the cards are dealt. Once all the cards are dealt appropriately every player should have 12 cards. If they have an incorrect number of cards the hand is declared a misdeal, and the dealer must reperform their duties (shuffle, offer a cut, and redeal) until there are no mistakes. Once the deck is successfully dealt the bidding phase begins.

Bidding Phase

If the team that wins the bid doesn't reach their bid then their team score is reduced by the amount they bid, and none of the points they earned during the round count. If they match their bid, or exceed it then they get to keep all the points they earned. The person to the left of the dealer starts the bidding. Everyone including the initial bidder on their initial bid can either bid or pass. If everyone decides to pass then the dealer can either accept the bid at the minimum bid, or they can pass. If the dealer passes then they must redeal the cards.

The minimum bid is 25 points. Bids increase at a minimum of 1 point. The bid winner declares trump. After trump is declared the bid winner's partner chooses exactly 4 cards to pass face down to their partner. The bid winner picks up the cards and chooses exactly 4 cards to pass back to their partner (face down). The bid winner can pass any 4 cards back to their partner they want including the same 4 cards they were passed. After the cards are passed back and forth the meld phase begins.

Meld Phase

All meld must be placed face up on the table and recorded by team.

Trump based meld values

Composition Value 2x
Ace, Ten, King, Queen, Jack 15 150
Nine 1 2
King, Queen 4 8

Set based meld values

Composition Value 2x
Ace, Ace, Ace, Ace 10 100
King, King, King, King 8 80
Queen, Queen, Queen, Queen 6 60
Jack, Jack, Jack, Jack 4 40
King & Queen in same suit (not trump) 2 4
Jack, Queen 4 30
King & Queen in every suit 24 N/A

You can only count each card once for each combination. This means that you can count the K once for your eighty kings, and once for a marriage (K, Q), but you can't count the same K twice to get eight hundred kings. Similarly if you have K, K, Q that only counts as a single marriage. The royal marriage contained within the run isn't counted separately. A team combines the point totals displayed on the table but they don't combine their displayed cards to create new combinations. This means that if my partner melds a K, Q and I meld Jack, Jack, Jack, Jack we get credit for the value of the marriage and the forty jacks but we don't get credit for a pinochle.

Trick Phase

The trick phase is the second opportunity to earn points. The first trick is initiated by the bid winner when they lay a card face up on the table. Once the trick is initiated each person in turn (clockwise) must lay a card face up on the table. After everyone plays a card from their hand on the trick the player who wins the trick collects the trick and puts in their or their team's pile of tricks won. Then the trick winner initiates the next trick. This cycle continues until all the cards are played.

The player that initates the trick can choose to play any card in their hand. All subsequent players must follow some rules:

  • They must play a card in the same suit as the card that initiated the trick if possible
  • They must try to win the trick (play over current highest card) if possible
  • They must play trump if they don't have any cards in the same suit as the card that initiated the trick
The formula used when deciding who wins a trick is as follows:
  • Trump always wins against non-trump
  • The heirachy within the same suit is: Ace, Ten, King, Queen, Jack, Nine
  • A card that isn't trump and isn't the same suit that initiated the trick can't win
  • If the above rules result in a tie because the same card is played by both players the first player to play the card wins

Trick Point Values

Rank Value
Ace 1
Ten 1
King 1
Queen 0
Jack 0
Nine 0
Last Trick Bonus 1
Total Points 25

End of the Round

After the trick phase is complete then each team adds up the points they earned during each phase. If the team that won the bid didn't earn at least the amount of points they bid then none of the points they earned this round are valid, and the full amount they bid is subtracted from their overall point total. In order for a team to save their meld then must win at least one trick. Once everyone figures out how many points should be added or subtracted to each team's overall score the points are added or subtracted. If any team's overall score is more than or equal to 150 points then this is the last round. If no one is eligible to win the game at the end of the round then a new round is started. If more than one team has enough points to win the game then the team that won the bid wins the game.

Setup

Two standard pinochle decks are combined and the nines are removed yeilding an 80 card deck. Partners sit across the table from each other.

Start of the Round

If this is the first round of the game then one player is declared the dealer based on age, beauty, luck, skill, or any other method you want to employ. After the initial round the player to the left of the last dealer is the new dealer. The dealer shuffles the cards well and then offers the deck to the player to their right to cut the deck. After that player cuts the deck or declines, the dealer deals the cards out to the players in groups of four until all the cards are dealt. Once all the cards are dealt appropriately every player should have 20 cards. If they have an incorrect number of cards the hand is declared a misdeal, and the dealer must reperform their duties (shuffle, offer a cut, and redeal) until there are no mistakes. Once deck is successfully dealt the bidding phase begins.

Bidding Phase

If the team that wins the bid doesn't reach their bid then their team score is reduced by the amount they bid, and none of the points they earned during the round count. If they match their bid, or exceed it then they get to keep all the points they earned. The person to the left of the dealer starts the bidding. Everyone including the initial bidder on their initial bid can either bid or pass. If everyone decides to pass then the dealer must accept the bid at the minimum bid.

The minimum bid is 50 points. The minimum bid increment is 1 point until 60 points. After 60 points the minimum bid increases in multiples of 5 points until 100 points. After 100 points the minimum bid increment is 10 points. Furthermore, all bids past 100 must be evenly divisible by 10 (ie 115 is illegal) and all bids between 60 and 100 must be evenly divisible by 5. The bid winner declares trump. After trump is declared the bid winner's partner chooses exactly 4 cards to pass face down to their partner. The bid winner picks up the cards and chooses exactly 4 cards to pass back to their partner (face down). The bid winner can pass any 4 cards back to their partner they want including the same 4 cards they were passed. After the cards are passed back and forth the meld phase begins.

Meld Phase

All meld must be placed face up on the table and recorded by team.

Trump based meld values

Composition Value 2x 3x 4x
Ace, Ten, King, Queen, Jack 25 250 450 500
King, Queen 4 8 12 16

Set based meld values

Composition Value 2x 3x 4x
Ace, Ace, Ace, Ace 10 100 300 500
King, King, King, King 8 80 240 500
Queen, Queen, Queen, Queen 6 60 180 500
Jack, Jack, Jack, Jack 4 40 120 500
King & Queen in same suit (not trump) 2 4 6 8
Jack, Queen 15 30 90 500
King & Queen in every suit 24 240 N/A N/A

You can only count each card once for each combination. This means that you can count the K once for your eighty kings, and once for a marriage (K, Q), but you can't count the same K twice to get eight hundred kings. Similarly if you have K, K, Q that only counts as a single marriage. The royal marriage contained within the run isn't counted separately. A team combines the point totals displayed on the table but they don't combine their displayed cards to create new combinations. This means that if my partner melds a K, Q and I meld Jack, Jack, Jack, Jack we get credit for the value of the marriage and the forty jacks but we don't get credit for a pinochle.

Trick Phase

The trick phase is the second opportunity to earn points. The first trick is initiated by the bid winner when they lay a card face up on the table. Once the trick is initiated each person in turn (clockwise) must lay a card face up on the table. After everyone plays a card from their hand on the trick the player who wins the trick collects the trick and puts in their or their team's pile of tricks won. Then the trick winner initiates the next trick. This cycle continues until all the cards are played.

The player that initates the trick can choose to play any card in their hand. All subsequent players must follow some rules:

  • They must play a card in the same suit as the card that initiated the trick if possible
  • They must try to win the trick (play over current highest card) if possible
  • They must play trump if they don't have any cards in the same suit as the card that initiated the trick
The formula used when deciding who wins a trick is as follows:
  • Trump always wins against non-trump
  • The heirachy within the same suit is: Ace, Ten, King, Queen, Jack, Nine
  • A card that isn't trump and isn't the same suit that initiated the trick can't win
  • If the above rules result in a tie because the same card is played by multiple players the first player to play the card wins

Trick Point Values

Rank Value
Ace 1
Ten 1
King 1
Queen 0
Jack 0
Last Trick Bonus 2
Total Points 50

End of the Round

After the trick phase is complete then each team adds up the points they earned during each phase. If the team that won the bid didn't earn at least the amount of points they bid then none of the points they earned this round are valid, and the full amount they bid is subtracted from their overall point total. In order for a team to save their meld then must win at least one trick. Once everyone figures out how many points should be added or subtracted to each team's overall score the points are added or subtracted. If any team's overall score is more than or equal to 500 points then this is the last round. If no one is eligible to win the game at the end of the round then a new round is started. If more than one team has enough points to win the game then the team that won the bid wins the game.

Setup

Two standard pinochle decks are combined and the nines are removed yeilding an 80 card deck.

Start of the Round

If this is the first round of the game then one player is declared the dealer based on age, beauty, luck, skill, or any other method you want to employ. After the initial round the player to the left of the last dealer is the new dealer. The dealer shuffles the cards well and then offers the deck to the player to their right to cut the deck. After that player cuts the deck or declines, the dealer deals the cards out to the players in groups of four until all the cards are dealt. Once all the cards are dealt appropriately every player should have 16 cards. If they have an incorrect number of cards the hand is declared a misdeal, and the dealer must reperform their duties (shuffle, offer a cut, and redeal) until there are no mistakes. Once deck is successfully dealt the bidding phase begins.

Bidding Phase

If the team that wins the bid doesn't reach their bid then their team score is reduced by the amount they bid, and none of the points they earned during the round count. If they match their bid, or exceed it then they get to keep all the points they earned. The person to the left of the dealer starts the bidding. Everyone including the initial bidder on their initial bid can either bid or pass. If everyone decides to pass then the dealer must accept the bid at the minimum bid.

The minimum bid is 50 points. The minimum bid increment is 1 point until 60 points. After 60 points the minimum bid increases in multiples of 5 points until 100 points. After 100 points the minimum bid increment is 10 points. Furthermore, all bids past 100 must be evenly divisible by 10 (ie 115 is illegal) and all bids between 60 and 100 must be evenly divisible by 5. The bid winner declares trump and one card. The first person that has this card passes it to the bid winner face up and is the bid winner's partner for the round. After the bid winner's partner passes the requested card they must pass exactly 3 more cards face down to their partner. The bid winner picks up the cards and chooses exactly 4 cards to pass back to their partner (face down). The bid winner can pass any 4 cards back to their partner they want including the same 4 cards they were passed. After the cards are passed back and forth the meld phase begins.

Meld Phase

All meld must be placed face up on the table and recorded by team.

Trump based meld values

Composition Value 2x 3x 4x
Ace, Ten, King, Queen, Jack 25 250 450 500
King, Queen 4 8 12 16

Set based meld values

Composition Value 2x 3x 4x
Ace, Ace, Ace, Ace 10 100 300 500
King, King, King, King 8 80 240 500
Queen, Queen, Queen, Queen 6 60 180 500
Jack, Jack, Jack, Jack 4 40 120 500
King & Queen in same suit (not trump) 2 4 6 8
Jack, Queen 15 30 90 500
King & Queen in every suit 24 240 N/A N/A

You can only count each card once for each combination. This means that you can count the K once for your eighty kings, and once for a marriage (K, Q), but you can't count the same K twice to get eight hundred kings. Similarly if you have K, K, Q that only counts as a single marriage. The royal marriage contained within the run isn't counted separately. A team combines the point totals displayed on the table but they don't combine their displayed cards to create new combinations. This means that if my partner melds a K, Q and I meld Jack, Jack, Jack, Jack we get credit for the value of the marriage and the forty jacks but we don't get credit for a pinochle.

Trick Phase

The trick phase is the second opportunity to earn points. The first trick is initiated by the bid winner when they lay a card face up on the table. Once the trick is initiated each person in turn (clockwise) must lay a card face up on the table. After everyone plays a card from their hand on the trick the player who wins the trick collects the trick and puts in their or their team's pile of tricks won. Then the trick winner initiates the next trick. This cycle continues until all the cards are played.

The player that initates the trick can choose to play any card in their hand. All subsequent players must follow some rules:

  • They must play a card in the same suit as the card that initiated the trick if possible
  • They must try to win the trick (play over current highest card) if possible
  • They must play trump if they don't have any cards in the same suit as the card that initiated the trick
The formula used when deciding who wins a trick is as follows:
  • Trump always wins against non-trump
  • The heirachy within the same suit is: Ace, Ten, King, Queen, Jack, Nine
  • A card that isn't trump and isn't the same suit that initiated the trick can't win
  • If the above rules result in a tie because the same card is played by multiple players the first player to play the card wins

Trick Point Values

Rank Value
Ace 1
Ten 1
King 1
Queen 0
Jack 0
Last Trick Bonus 2
Total Points 50

End of the Round

After the trick phase is complete then each team adds up the points they earned during each phase. If the team that won the bid didn't earn at least the amount of points they bid then none of the points they earned this round are valid, and the full amount they bid is subtracted from their overall point total. In order for a team to save their meld then must win at least one trick. Once everyone figures out how many points should be added or subtracted to each team's overall score the points are added or subtracted. If any team's overall score is more than or equal to 500 points then this is the last round. If no one is eligible to win the game at the end of the round then a new round is started. If more than one team has enough points to win the game then the team that won the bid wins the game.